See the links below to explore the archived pages of the 2019, 2021, and 2022 CONvergences. 2022 Geek/Art CONvergence Main Page Panels & Presentations Activities Cosplay Call Cosplay Entries Art Vendors, Artists, and Groups Accessibility and Inclusion 2021 Geek/Art CONvergence Full Schedule Panels & Presentations Activities Cosplay Call Cosplay Entries Art Games Shops, Vendors, Artists,Continue reading “Archive of Past Geek/Art CONvergences”
Author Archives: chriswildrick
Activities 2022
We always have a variety of participatory activities you can do while you’re at the CON! Activities in bold will be streamed over Zoom. This year’s activities will include: 10:00 Tina Tom-El from Kryptonian Cosplay will do a demo on how to make your own patterns and make your own costumes without a dress form–anContinue reading “Activities 2022”
Cosplay Entries 2022
We are currently accepting submissions for our online Cosplay Contest! Please visit here for the rules! You can submit your cosplays using this Google Form. Online entries are due March 19. Here are the wonderful entries we have so far, from both the Photo and Video categories. This page is only for the Online contest–weContinue reading “Cosplay Entries 2022”
Gaming 2022
We will host a variety of free games during the CON, including both in-person and online options. All players are welcome. Our priority is fun for all. You can see last year’s games here. Come back later for more details!
Accessibility and Inclusion at the 2022 Geek/Art CONfluence
The Geek/Art CONfluence is dedicated to providing a diverse, inclusive experience—with a focus on increasing awareness of disabilities within geek culture—in partnership with Syracuse University’s “Cripping” the Comic Con, aka CripCon. Please visit https://crippingthecon.com for more information about the CripCon. To learn more about what “cripping” means, please visit: https://crippingthecon.com/more-on-what-cripping-means/. For information about the CripCon’sContinue reading “Accessibility and Inclusion at the 2022 Geek/Art CONfluence”
Vendors, Artists, & Groups 2022
We plan to have a variety of vendors, artists, and groups at the CON, both in-person and online. See here for past vendors and organizations. This year’s vendors and exhibitors will include Collectibles Galore, Funky Town Comics, Play the Game Read the Story, illustrator James P. McCampbell, cosplayer and maker Andromeda’s Alchemy, maker Pastel PrideContinue reading “Vendors, Artists, & Groups 2022”
Art 2022
We at the Geek/Art CONfluence are especially focused on art and creativity in geek culture. See here for last year’s artwork and exhibitions. Syracuse Art Museum This year we are pleased to connect once again with the Syracuse University Art Museum. They are extending the length of their exhibition on New Yorker cartoonist Mary Petty,Continue reading “Art 2022”
Panels & Presentations 2022
Every year we feature an extensive slate of talks about geek culture by artists, faculty, and students. This year’s three featured speakers (all via Zoom) are Alexandre Tefenkgi (The Good Asian, Outpost Zero), Jeff Trexler (the Comic Book Legal Defense Fund), and Spike Trotman (Iron Circus Comics)! They will be bookending the CON with ourContinue reading “Panels & Presentations 2022”
Cosplay Call 2022
Submit your cosplays to the 3rd Geek/Art CONfluence comic con, organized through Syracuse University! This year we hope to have the CON be both in-person and online, and hope to have both in-person and online components to the cosplay contest as well. If Covid conditions change we will switch the in-person contest to a liveContinue reading “Cosplay Call 2022”
Activities 2021
We will feature a full-day Zoom stream of activities from 10am-6pm. Visit the Schedule, Activity Descriptions, and Zoom Link below. SCHEDULE 10:00am-11:30am Tolkien Reading Day Esgaroth Smial 11:30am-noon Show Off Your Collection Open Chat Forum Noon-1pm Paint Your Own Tabletop Miniatures Along with Us!(Gilles Stromberg’s workshop has been canceled due to unforeseen circumstances) Chris WildrickContinue reading “Activities 2021”