The Geek/Art CONfluence is dedicated to providing a diverse, inclusive experience—with a focus on increasing awareness of disabilities within geek culture—in partnership with Syracuse University’s “Cripping” the Comic Con, aka CripCon.
Please visit https://crippingthecon.com for more information about the CripCon. To learn more about what “cripping” means, please visit: https://crippingthecon.com/more-on-what-cripping-means/.
The three Artist Speakers’ presentations (Maya McKibbin, Natalie Riess, and Benjamin Marra) and all panel sessions held during the 2021 Geek/Art CONfluence will include captioning and transcription. The Artist Speakers’ presentations will also include American Sign Language (ASL) interpretation.
Some of our 2021 panels and workshops will feature content related to disabilities and inclusion within geek culture, such as Aimee Balint’s “How Pop Culture Views Disability Through the Lens of Circus” and Elizabeth Williamson’s “My Graphic Novel Demon Brains and Concepts of Consciousness.”
We have aimed to offer accessible digital gaming opportunities and options. Games with Zoom chat features will include content being read aloud; whenever possible, visual content will also be image described. For information about accessible gaming updates in “Among Us,” please visit: https://lordsofgaming.net/2020/12/new-accessibility-features-in-among-us/
For information about the CripCon’s history of accessibility and inclusion, please visit: https://crippingthecon.com/some-notes-about-accessibility-and-inclusion/. Questions about CripCon can be directed to firstname.lastname@example.org.
Expectations for Behavior at the CON
The point of the CON is to provide a friendly, positive, inclusive, geeky space for a day, for the benefit of people who have not had the chance to experience that kind of thing for a long time.
Harassment, insults, bigotry, and villainous behavior in general will not be tolerated. We may remove anyone who does not uphold this expectation through their speech or behavior.
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